![]() I came so very close to writing it off as a bad job altogether in the first few hours. ![]() I will go over base stats, strenghts, weaknesses and important abilities/traits of each unit and will sometimes offer. It will include irregulars, basic infantry, pikeman, archers, support, cavalry and the tier 3 unit of each race. It still boiled down mostly to "have a doomstack (consisting of 3-4 sixunit armies in adjacent hexes) and auto-resolve outside of sieges." This guide is meant to give you an overview of each racial unit in the game and rank them from best to worst. I found the strategy layer a bit lacking, too, myself it rather unfavourably compared with FE, Total Warhammer or even Civ IV. (Admttedly, FE was no better in that regard, but I recall having more fun with it's nine-unit stack than with the "six but you can use more than one off you lke scattering your units around" that AoW3 did.) Really, the only time I had any fun on the tactical level was in the sieges, as that was because I actually had some time to shove my units into an actual deployment and have a plan. Moribund at best, and tactical battles with no deployment is a cardinal sin. 'Cos if it wasn't for the limited interest of story of the campaign, I'd have quit and gone and played Fallen Enchantress instead, which is pretty much better (at least in my memory (haven't played it for a few years) and apparently playtime) at what AoW3 did? Why on earth would anybody play the campaign in an Age of Wonders game? That random map button exists for a reason, and its by far the best part of the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |